此產品為 [藍光光碟] 一般 CD/DVD 光碟機皆無法讀取,須使用藍光光碟機才能順利讀取,無藍光燒錄機 ,則直接存放在硬碟上安裝即可(如果你是在實體光碟站購買,那可以考慮加購 USB 隨身碟)
由 CGWorkshops 公司推出的動畫特效教學 Video Game Animation
◎講師
Paul Mcwilliams
◎教學時間
未知(光碟容量 20 GB)
章節課程
Week 1
- Overview of course, initial setup.
- Introduction to the course.
- My career and portfolio is explained.
- Explanation of photography and reference material.
- Lens distortion removed from images.
- Image modelling concepts explained.
- Image modelling software is used to create a 3D point cloud.
- Cameras lined up to basic real world scale model.
Week 2
- Image Modelling begins in Autodesks Maya.
- Image modelling within Maya is introduced and explained.
- Image plane hot key setup is provided with a script for zooming and panning lined up
- images inside the camera view.
- Initial model is created and lined up in all camera views.
Week 3
Main image modelling occurs.
House details are modelled and lined up to cameras.
Model is rendered in mental ray using an occlusion render.
Week 4
- UV mapping begins.
- Uv mapping workflow explained.
- Uv tips and tricks explained to speed up workflow.
- Final UV overall layout for whole house established.
Week 5
- Front image is prepped and cleaned for projection in photoshop.
- Prepping involves removing real world lighting from photograph and unwanted details(like
- wires) present in photograph.
- Image is lined up to rendered wireframe.
- Image is projected onto geometry and render test done.
- Multiple projection shader setup explained.
- Autodesks Mudbox 3D texture painting capability introduced.
Week 6
- Additional modelling work occurs to add life like imperfections to geometry.
- Texturing begins.
- UV Snapshot brought into photoshop.
- Texture projection is baked onto model
- Photography is transferred into Texturing PSD file.
- Texture is laid out in UV Snapshot.
- Dirt added, methods discussed.
- Mudbox 3D texture painting is brought into workflow.
- Colour texturing of house is completed.
Week 7
- Displacement mapping look development begins.
- Displacement development occurs using Mental rays subdivision approximation.
- Bump mapping explained and merits discussed vs displacement mapping.
- Colour and Displacement shader created and render test done.
- Displacement and bump occlusion renders setup and explained.
Week 8
- Window shader look development setup created and developed.
- Specular maps explained using metal roof example.
- House shaders created using mental ray shader materials.
- House interior texture setup created and explained combined with baked occlusion.
- Linear and SRGB Gamma correction workflow explained.
- Render Lighting scene setup for Mental Ray Final Gather with HDR and reference spheres.
- Lighting is matched to a plate (photograph).
- Render with passes using Mayas pass management system.
- Compositing of passes explained in the Foundrys Nuke as rendered image is further matched to plate.
片段
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
站長安裝測試環境與安裝說明:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
‧光碟內附 Windows 與 Mac 版的 FLV 檔案播放軟體
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=